Explorer

Adventurers by trade, Explorers have a love of the world, and the expertise to travel it. Often guild-trained, they boast a well-rounded skillset that can benefit any team. A love of the land, the pokémon that live in it, and maybe a pinch of those pokémon's coin makes the Explorer a welcome face in any town.

The Explorer exemplefies the ideal adventurer: well-rounded, well-trained, and (hopefully) well-disciplined. They always hit their mark, but can make some mistakes along the way. They use two Action Dice per feat, trying to add them up as close to 7 as they can get. Different feats have different margins for error and may allow the Explorer to not quite hit 7 without any penalties, but if the dice can't make the cut, an unused die can be sacrificed for each point of error- essentially spending a little extra energy to get the desired result.

Level 1 Level 2
Combat D D
Fabrication D- D
Navigation D D+
Utilization D- D
Science D- D
Social D- D-
Sensory D- D
Extrasensory E E

Feats

Action Dice per Level
Level 1 2
Level 2 2
Level 3 2
Level 4 3
Level 5 3
Level 6 3
Level 7 4
Level 8 4
Level 9 4
Level 10 5
Level 11 5
Level 12 5
Level 13 6
Level 14 6
Level 15 6
Level 16 7
Level 17 7
Level 18 7
Level 19 8
Level 20 8