Adventurers by trade, Explorers have a love of the world, and the expertise to travel it. Often guild-trained, they boast a well-rounded skillset that can benefit any team. A love of the land, the pokémon that live in it, and maybe a pinch of those pokémon's coin makes the Explorer a welcome face in any town.
The Explorer exemplefies the ideal adventurer: well-rounded, well-trained, and (hopefully) well-disciplined. They always hit their mark, but can make some mistakes along the way. They use two Action Dice per feat, trying to add them up as close to 7 as they can get. Different feats have different margins for error and may allow the Explorer to not quite hit 7 without any penalties, but if the dice can't make the cut, an unused die can be sacrificed for each point of error- essentially spending a little extra energy to get the desired result.
Level 1 | Level 2 | |
---|---|---|
Combat | D | D |
Fabrication | D- | D |
Navigation | D | D+ |
Utilization | D- | D |
Science | D- | D |
Social | D- | D- |
Sensory | D- | D |
Extrasensory | E | E |
Action Dice per Level | |
---|---|
Level 1 | 2 |
Level 2 | 2 |
Level 3 | 2 |
Level 4 | 3 |
Level 5 | 3 |
Level 6 | 3 |
Level 7 | 4 |
Level 8 | 4 |
Level 9 | 4 |
Level 10 | 5 |
Level 11 | 5 |
Level 12 | 5 |
Level 13 | 6 |
Level 14 | 6 |
Level 15 | 6 |
Level 16 | 7 |
Level 17 | 7 |
Level 18 | 7 |
Level 19 | 8 |
Level 20 | 8 |