Champion

Confused? Sure. Alone? Maybe. Powerful? Absolutely. Champions are pokémon that have felt the touch of divinity, and aligned their goals with that of a god. Whether they had a choice, or greatness was thrust upon them, Champions weave tales even fate cannot.

Champions wield great power- with great consequence. Each of their Dice Actions has a positive, neutral, and negative outcome, and which outcome you get depends on the way the dice roll. Champions spend a single d6 on all of their Dice Actions, but then roll a d4 to determine the outcome of their action. Higher numbers often yield positive results, but using your lower rolls might be necessary in dire straits. In the end, when the die is cast, how will history know your name?

Champions get proficiencies in a Combat skill, an Extrasensory skill, and two other skills in any category.

Level 1 Level 2
Combat D D+
Fabrication E E
Navigation D- D
Utilization D- D
Science E D-
Social E D-
Sensory D D
Extrasensory D D+

Feats

Action Dice per Level
Level 1 2
Level 2 2
Level 3 3
Level 4 4
Level 5 4
Level 6 5
Level 7 5
Level 8 5
Level 9 5
Level 10 6
Level 11 6
Level 12 6
Level 13 6
Level 14 6
Level 15 6
Level 16 6
Level 17 6
Level 18 6
Level 19 6
Level 20 6

1st Level Feat

Divine Will

Positive: raise two stats by one stage.

Neutral: Raise a stat by one stage.

Negative: nothing happens.